# Creator Style Clone Research Prompt

Version: 1.0.1
ResourceStak: RS-002 Creator Style Clone

## Use this prompt

Replace `[CREATOR]` with the creator you want to study. Replace `[TARGET CREATOR]` with your own name or project before you run the prompt.

```text
Study how [CREATOR] makes content.

I want to understand how this creator chooses ideas, packages them, builds each
piece, uses visuals, moves the audience to a next step, and gets the work made.
This is a study of content mechanics. It is not a request to imitate the
creator's voice, personality, biography, stories, worldview, catchphrases,
humor, appearance, or private material.

Use the creator's own website, videos, interviews, product pages, and public
accounts whenever you can. Use somebody else's summary to find leads, not as
proof. Build a sample before drawing conclusions. Ideally include 10 to 20
representative pieces, several strong performers, and several ordinary or
underperforming pieces. Record the date range, platform, titles, thumbnails,
transcripts or full text, descriptions, CTAs, linked resources, and any creator
interviews or behind-the-scenes material that you actually use.

Keep these labels separate:

- OBSERVED: I can point to it in the sample.
- REPORTED: the creator or team said it, but I didn't verify the internal claim.
- INFERENCE: this is my reading of what the evidence suggests.
- ADAPTATION: this is a mechanism [TARGET CREATOR] might change and use.
- UNKNOWN: the available evidence doesn't support the claim.

Don't invent a production team, software stack, hidden analytics, conversion
rate, reason a piece succeeded, or private workflow. Don't turn a price,
audience count, view count, or public result into a claim about income or
internal performance. If the evidence is thin, say UNKNOWN.

Study six parts:

1. WHAT THEY KEEP MAKING
   - recurring topics and audience problems
   - recurring promises and series
   - evergreen versus timely ideas
   - search versus recommendation intent
   - beginner versus advanced subjects
   - commercial intent and proof-of-work ideas
   - strong, ordinary, and underperforming pieces

2. HOW THEY PACKAGE THE IDEA
   - title patterns
   - thumbnail patterns
   - opening promise
   - specificity and curiosity
   - visible outcomes
   - numbers and time framing
   - beginner access
   - first-person proof
   - recurring shells
   For every pattern, give examples, frequency in the sample, the job it might
   do, conditions where it helps, conditions where it fails, and whether it
   depends on the creator's identity.

3. HOW EACH PIECE UNFOLDS
   - the first 15 to 60 seconds
   - promise restatement
   - proof timing
   - problem setup and context
   - teaching and story balance
   - demonstrations and examples
   - section order and pacing
   - objections and recap
   - ending and CTA timing

4. WHAT JOB THE VISUALS ARE DOING
   - talking head, screen recording, live build, diagrams, slides, and B-roll
   - charts, captions, overlays, zooms, and proof screenshots
   - cut frequency and attention resets
   For each recurring device, explain the job it seems to perform: prove,
   explain, compress, re-engage, orient, build trust, or create pace. Label the
   explanation INFERENCE when the creator didn't state it.

5. WHERE THE AUDIENCE GOES NEXT
   - the primary next action
   - CTA placement
   - free resources, newsletters, communities, products, and services
   - sponsors, affiliates, related content, descriptions, pinned comments,
     and end screens
   Give the viewer one clear next thing to do. A creator can have more than one
   offer, but a single piece still needs a clear next move.

6. HOW THE WORK GETS MADE
   - research, ideation, scripting, filming, editing, thumbnails, cadence,
     repurposing, templates, automation, delegation, and quality control
   Only include what the evidence supports. Keep private or undiscovered
   details UNKNOWN.

Then produce:

1. A one-sentence style thesis.
2. A sample description with dates, platforms, pieces, strong performers, and
   ordinary or underperforming performers.
3. An Idea Selection profile.
4. A Packaging pattern library.
5. A Content Architecture map.
6. A Visual Language map.
7. A Conversion Architecture map.
8. A map of how the work gets made.
9. A list of Style DNA that could be adapted.
10. A list of Identity elements that should not be copied.
11. Reusable content shells, with examples and limits.
12. A comparison of strong, ordinary, and underperforming pieces.
13. An adaptation map for [TARGET CREATOR]. For each adaptation, state the job
    it performs and what [TARGET CREATOR] could do in their own way.
14. UNKNOWNs and open questions.
15. The complete source and sample list.

Finish with a short integrity check. Point out where the sample is thin, where
you made an inference, and where the evidence doesn't support a conclusion.
```

Read the output as research notes, not as a verdict. The labels are there to show what the evidence can carry.
